"How much are you willing to sacrifice to reclaim what was never truly yours?"
For centuries, the realm of mortals has sheltered safely behind a secret pact, forged when darkness reigned supreme and enslaved all of mankind.
Now the pact lies shattered, broken by the very souls who foolishly believed they could control what their ancestors had rightfully feared.
And from the forbidden lands, a nightmare awakens: a witch who whispers deadly promises of power beyond mortal reach.
The age of war is coming.
In the northern wilds, young Einar fights a war within himself. His crimson eyes mark him as the witch's spawn, a demon cursed from birth. Whispers follow his every step, but being an outcast is the least of his torments.
Each night, dreams consume him. He relives an ancient warrior's death, fights with skills that are not his, and longs for a woman he's never met. The warrior's memories bleed into his waking hours, claiming his thoughts, his actions, his very identity until he fears the face in the mirror is no longer his own.
But when Einar finally uncovers the truth behind these haunting echoes...
What choice will he make?
Will he reclaim his stolen life?
Or will he be pulled toward a destiny where only blood awaits?
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What You Can Expect:
-Traditional fantasy (Inspired by LOTR, A Song of Ice and Fire, The Kingkiller Chronicle)
-High stakes with real consequences
-Deep, emotionally driven storytelling
-Slow-burn journey with no shortcuts, no rush
-No LitRPG mechanics but pure narrative immersion
-Hard magic system with rules and limits (Not just one)
-Rich worldbuilding rooted in history and myth
-Multiple character perspectives with distinct voices
-No harem
-Believable characters with flaws, growth, and goals
-Original mythology woven into the fabric of the world