Eight years ago, magic destroyed a city.
The Red Night erased New Dawn from the map, left eight races traumatized—and proved, beyond any doubt, that unchecked mages were an existential threat. In a single night, a Celestial was slain, the Sentinels were nearly exterminated, and humanity lost its last illusion of safety.
Aedran survived.
Once the most effective mage-killer in the Guard, he is now a broken lieutenant: an alcoholic, cynical, openly insubordinate man who has done everything possible to disgrace the uniform he still wears. He has no grand ambitions, no faith in redemption—only an obsessive need to ensure that the Red Night never happens again.
When the Celestials order the systematic hunting of mages, the Guard responds by creating the MAD—the Magical Anti-terrorism Division, later known as the Wizzard Hunters.
Aedran is placed in command.
His unit is a collection of rejects: outsiders from other races, cowards, the traumatized, the unwanted. Together, they are tasked with doing what magic itself can no longer be trusted to do—control magic by force, knowledge, and technology.
As humanity turns to technocamelium, experimental armor, and pre-industrial innovations to survive in a hostile world, Aedran must confront not only rogue mages, but the consequences of a world rebuilding itself through fear, adaptation, and blood.
Wizzard Hunters is a dark, character-focused fantasy about trauma without despair, progress without idealism, and the brutal rebirth of humanity after near extinction.
What to expect:
Anti-hero protagonist
Dark fantasy without hopelessness
Violent action and mature themes
Cynical, sarcastic tone
No harem, no romance focus
Hard Magic System
It will be published in a one-day-on, one-day-off format.